Games Agency As Art

by
Format: Hardcover
Pub. Date: 2020-04-23
Publisher(s): Oxford University Press
List Price: $50.39

Buy New

Usually Ships in 5-7 Business Days
$47.99

Rent Textbook

Select for Price
There was a problem. Please try again later.

Rent Digital

Rent Digital Options
Online:180 Days access
Downloadable:180 Days
$20.15
Online:365 Days access
Downloadable:365 Days
$23.25
Online:1460 Days access
Downloadable:Lifetime Access
$30.99
$24.18

Used Textbook

We're Sorry
Sold Out

How Marketplace Works:

  • This item is offered by an independent seller and not shipped from our warehouse
  • Item details like edition and cover design may differ from our description; see seller's comments before ordering.
  • Sellers much confirm and ship within two business days; otherwise, the order will be cancelled and refunded.
  • Marketplace purchases cannot be returned to eCampus.com. Contact the seller directly for inquiries; if no response within two days, contact customer service.
  • Additional shipping costs apply to Marketplace purchases. Review shipping costs at checkout.

Author Biography


C. Thi Nguyen is Associate Professor of Philosophy at Utah Valley University. His research concerns the ways in which our rationality and agency are socially embedded -how our ways of thinking and deciding are conditioned by features of social organization, community, technology, and art practices. He is particularly interested in the way in which designed social structures can change how we reason, value, and act. He has published on trust, expertise, group values, group agency, community art, cultural appropriation, aesthetic testimony, and the philosophy of games. He is a founding editor of the Journal of the Philosophy of Games. He received his PhD from UCLA. Once, he was a food writer for the Los Angeles Times.

Table of Contents


Chapter 1: Agency as art

PART I: GAMES AND AGENCY
Chapter 2: The possibility of striving play
Chapter 3: Layers of agency
Chapter 4: Games and autonomy

PART II: AGENCY AND ART
Chapter 5: The aesthetics of agency
Chapter 6: Framed agency
Chapter 7: The distance in the game

PART III: SOCIAL AND MORAL TRANSFORMATIONS
Chapter 8: Games as social transformation
Chapter 9: Gamification and value capture
Chapter 10: The value of striving

An electronic version of this book is available through VitalSource.

This book is viewable on PC, Mac, iPhone, iPad, iPod Touch, and most smartphones.

By purchasing, you will be able to view this book online, as well as download it, for the chosen number of days.

Digital License

You are licensing a digital product for a set duration. Durations are set forth in the product description, with "Lifetime" typically meaning five (5) years of online access and permanent download to a supported device. All licenses are non-transferable.

More details can be found here.

A downloadable version of this book is available through the eCampus Reader or compatible Adobe readers.

Applications are available on iOS, Android, PC, Mac, and Windows Mobile platforms.

Please view the compatibility matrix prior to purchase.