ACKNOWLEDGMENTS |
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xiii | |
PREFACE |
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xv | |
PART I UNDERSTANDING 3D |
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1 | (36) |
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CHAPTER 1 CONCEPTS AND TECHNIQUES IN 3D MODELING |
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3 | (12) |
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Getting Around in 3D: Cartesian Coordinates |
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4 | (3) |
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7 | (2) |
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9 | (1) |
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10 | (2) |
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12 | (1) |
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13 | (1) |
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14 | (1) |
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CHAPTER 2 3D TEXTURING TECHNIQUES |
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15 | (12) |
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16 | (1) |
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17 | (2) |
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19 | (2) |
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21 | (3) |
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24 | (2) |
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26 | (1) |
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CHAPTER 3 3D ANIMATION: MAKING THINGS MOVE |
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27 | (10) |
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28 | (1) |
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28 | (1) |
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29 | (1) |
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30 | (1) |
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31 | (5) |
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36 | (1) |
PART II GETTING TO KNOW CARRARA |
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37 | (64) |
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CHAPTER 4 EXPLORING THE CARRARA WORKSPACE |
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39 | (10) |
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40 | (1) |
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41 | (2) |
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43 | (1) |
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44 | (1) |
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45 | (1) |
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46 | (2) |
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48 | (1) |
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CHAPTER 5 WORKING IN THE ASSEMBLE ROOM |
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49 | (18) |
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Manipulating 3D Objects: Move, Scale, and Rotate |
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50 | (6) |
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Inserting and Positioning Cameras |
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56 | (3) |
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Inserting and Positioning Lights |
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59 | (2) |
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Creating a Simple Animation |
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61 | (4) |
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65 | (2) |
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CHAPTER 6 BUILDING SHADERS IN THE TEXTURE ROOM |
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67 | (10) |
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68 | (1) |
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68 | (8) |
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76 | (1) |
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CHAPTER 7 THE CARRARA MODELING ROOMS |
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77 | (12) |
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Exploring the Spline Modeler |
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78 | (6) |
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Exploring the Vertex Modeler |
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84 | (3) |
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87 | (1) |
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88 | (1) |
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CHAPTER 8 RENDERING SCENES AND ANIMATIONS |
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89 | (12) |
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90 | (4) |
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94 | (2) |
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Non-Photorealistic Rendering |
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96 | (1) |
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97 | (3) |
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100 | (1) |
PART III MODELING WITH CARRARA AND HEXAGON |
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101 | (140) |
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CHAPTER 9 MODELING WITH THE CARRARA SPLINE MODELER |
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103 | (30) |
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104 | (17) |
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Modeling the Rocket Engine Nozzle |
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121 | (10) |
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131 | (1) |
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132 | (1) |
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CHAPTER 10 MODELING WITH THE VERTEX MODELER |
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133 | (56) |
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TUTORIAL 10.1: Box Modeling a Low-Poly Character |
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134 | (32) |
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TUTORIAL 10.2: Modeling an Airplane |
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166 | (22) |
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188 | (1) |
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CHAPTER 11 MODELING WITH HEXAGON |
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189 | (52) |
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TUTORIAL 11.1 Modeling a Character Head (by Jack Whitney) |
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190 | (26) |
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TUTORIAL 11.2 Modeling a Concept Car (by Patrick Tuten) |
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216 | (24) |
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240 | (1) |
PART IV TEXTURING WITH CARRARA |
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241 | (48) |
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CHAPTER 12 TEXTURING WITH CARRARA |
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243 | (34) |
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TUTORIAL 12.1 Projection Mapping, Bump Maps, Color, and Layers |
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244 | (13) |
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TUTORIAL 12.2 Texturing with Shading Domains |
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257 | (9) |
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TUTORIAL 12.3 Texturing with the UV Editor |
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266 | (10) |
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276 | (1) |
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CHAPTER 13 ADVANCED SHADERS: SUBSURFACE SCATTERING AND DISPLACEMENT MAPPING |
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277 | (12) |
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TUTORIAL 13.1 Subsurface Scattering |
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278 | (5) |
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TUTORIAL 13.2 Displacement Mapping |
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283 | (5) |
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288 | (1) |
PART V ANIMATION WITH CARRARA |
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289 | (66) |
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CHAPTER 14 ANIMATING WITH MORPH TARGETS |
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291 | (16) |
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TUTORIAL 14.1 Creating Morph Targets |
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295 | (5) |
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TUTORIAL 14.2 Lip Synching with Morph Targets |
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300 | (6) |
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306 | (1) |
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CHAPTER 15 ANIMATING A WALK CYCLE WITH BONES by Peter MacDougall |
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307 | (48) |
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TUTORIAL 15.1 Rigging a Character with Bones and IK |
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309 | (23) |
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TUTORIAL 15.2 Animating a Basic Walk Cycle with Bones and Kinematics |
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332 | (22) |
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354 | (1) |
PART VI RENDERING WITH CARRARA |
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355 | (28) |
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CHAPTER 16 ADVANCED RENDERING WITH CARRARA |
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357 | (26) |
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TUTORIAL 16.1 Global Illumination—Indirect Lighting and Skylight |
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359 | (6) |
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TUTORIAL 16.2 High Dynamic Range Image (HDRI) |
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365 | (4) |
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369 | (4) |
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TUTORIAL 16.4 Motion Blur |
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373 | (3) |
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TUTORIAL 16.5 Non-Photorealistic Render (NPR) |
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376 | (5) |
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381 | (2) |
PART VII CARRARA AND OTHER PROGRAMS |
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383 | (80) |
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CHAPTER 17 CONVERTING CARRARA SCENES TO VECTORS WITH VECTORSTYLE2 |
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385 | (14) |
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TUTORIAL 17.1 VectorStyle to Flash |
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387 | (8) |
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TUTORIAL 17.2 VectorStyle to Illustrator |
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395 | (3) |
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398 | (1) |
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CHAPTER 18 IMPORTING A POSER SCENE WITH THE NATIVE IMPORTER by Andrea Newton |
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399 | (48) |
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Overview of the Poser Workspace |
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400 | (5) |
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TUTORIAL 18.1 Creating a Still Image with Poser and Carrara |
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405 | (29) |
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TUTORIAL 18.2 Creating an Animation with Poser and Carrara |
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434 | (10) |
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444 | (3) |
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CHAPTER 19 POSTPRODUCTION WITH AFTER EFFECTS 6.5 by David Bell and Lisa Yimm |
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447 | (16) |
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Rendering the 3D Helicopter |
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449 | (10) |
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Integration with After Effects |
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459 | (3) |
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462 | (1) |
PART VIII CARRARA PLUG-INS |
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463 | (24) |
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CHAPTER 20 DIGITAL CARVER GUILD PLUG-INS FOR CARRARA by Eric Winemiller |
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465 | (22) |
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TUTORIAL 20.1 Making a Fairy Ring with Anything Grows |
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466 | (8) |
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TUTORIAL 20.2 Creating Old Chipped Paint and Rust with Anything boos |
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474 | (5) |
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TUTORIAL 20.3 Making a Robot Bug Walk with Cognito |
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479 | (7) |
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486 | (1) |
APPENDIX A CONTRIBUTING AUTHOR BIOGRAPHIES |
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487 | (2) |
APPENDIX B ABOUT THE CD-ROM |
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489 | (4) |
INDEX |
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493 | |